At the heart of our program are transformational K-12 educational tools. Educators and graduate students will develop curricular materials for a STEAM pipeline from 4H and rural middle schools to STEAM teachers serving underrepresented groups. Exciting games support computational thinking and decision-making while the content retains students in agricultural fields and place-based learning.

Through project-based learning and real-world applications, graduate students will be trained as the next generation of transdisciplinary practitioners versed in climate adaptation science, communications, and complex systems problem solving.